Game Designer
Hi, and welcome to my portfolio! I'm a junior game designer with a strong interest in systems design, combat design, and documentation. I care about building mechanics with depth that manage to remain coherent, and about communicating them clearly enough that the whole team can build on them.
I'm currently looking for an internship.
12 People - 8 Months - UE5 - Finished
3/4 Top view roguelite in which you explore a mysterious world, clearing it of enemy machines, and take their powers.
I mainly worked on the system and combat design
8 People - 1 Months - UE5 - Finished
Arcade Racing game where you go as far as you can, gathering coins and performing tricks to raise your score
I mainly worked on game and level design, as well as gamefeel
Personal Project - 2 Weeks - Unity - Paused
1V1 Couch Game unfinished prototype about Swordfighting inspired by Eggnog+ and Towerfall
I did everything from design to implementation
Game Design
I Specialize in game design, and am especially good at creating and balancing systems.
I can do :
Documentations/Pitchs : Explaining mechanics, gameloops, making diagrams
Reference Analysis : Finding what works in game and how to use it for my own projects has been a constant along my studies
University Research : My studies in university have taught me how to look for information, as well as summarizing and explaining it
Prototyping (C#)
Data driven structures
State machines
Integration
Prototyping (BP)
Data Driven Structures
Animation BP
Integration
Basic Macros/functions
Balancing sheets
I'm a game design student with a background in English Teaching, which gave me an early instinct for structuring and communicating ideas clearly.
My approach to design is shaped by a few things above all: years of DMing D&D 5e, where I learned to build systems that bend without breaking and keep players engaged through agency and consequence; a love of roguelikes, where tight loops and meaningful variance show just how much depth can live inside simple rules; and games like Divinity: Original Sin 2 and Baldur's Gate 3, which first made me want to be on the other side of the screen.
Activities: Bouldering, Tabletop RPG (D&D)
Videogames: Roguelites, RPGs, Management, FPS, RTS
Associative Engagement
Member of the direction board of a twinning association (an involvement that goes back to early childhood), I've helped lead for the past five years as a project coordinator.
The project I contributed to brings together adolescents from France, Germany, and Spain over a three-year cycle, meeting for one week each year in a different country. Each edition centres on an environmental issue specific to the host nation. My role was to accompany the participants throughout; organising activities, managing the program, and ensuring the week ran smoothly on the ground.