Game Designer
Hi, and welcome to my portfolio! I'm a junior game designer with a strong interest in systems design, combat design, and documentation. I care about building mechanics with depth that manage to remain coherent, and about communicating them clearly enough that the whole team can build on them.
I'm currently finishing my end-of-studies project, and looking for an internship.
8 People - 8 Months - Unreal Engine - Ongoing
3/4 Top view roguelite in which you explore a mysterious world, clearing it of enemy machines, and take their powers.
I mainly worked on the system and combat design
8 People - 1 Months - Unreal Engine - Finished
Arcade Racing game where you go as far as you can, gathering coins and performing tricks to raise your score
I mainly worked on game and level design, as well as gamefeel
Personal Project - 2 Weeks - Unity - Ongoing
1V1 Couch Game unfinished prototype about Swordfighting inspired by Eggnog+ and Towerfall
I did everything from design to implementation
Game Design
I Specialize in game design, and am especially good at creating and balancing systems.
I can do :
Documentations/Pitchs : Explaining mechanics, gameloops, making diagrams
Reference Analysis : Finding what works in game and how to use it for my own projects has been a constant along my studies
University Research : My studies in university have taught me how to look for information, as well as summarizing and explaining it
Prototyping (C#)
Data driven structures
State machines
Integration
Prototyping (BP)
Data Driven Structures
Animation BP
Integration
Basic Macros
Balancing sheets
I'm a game design student with a background in English Teaching, which gave me an early instinct for structuring and communicating ideas clearly.
My approach to design is shaped by a few things above all: years of DMing D&D 5e, where I learned to build systems that bend without breaking and keep players engaged through agency and consequence; a love of roguelikes, where tight loops and meaningful variance show just how much depth can live inside simple rules; and games like Divinity: Original Sin 2 and Baldur's Gate 3, which first made me want to be on the other side of the screen.
Activities: Bouldering, Tabletop RPG (D&D)
Videogames: Roguelites, RPGs, Management, FPS, RTS
Associative Engagement
Member of the direction board of a twinning association (an involvement that goes back to early childhood), I've helped lead for the past five years as a project coordinator.
The project I contributed to brings together adolescents from France, Germany, and Spain over a three-year cycle, meeting for one week each year in a different country. Each edition centres on an environmental issue specific to the host nation. My role was to accompany the participants throughout; organising activities, managing the program, and ensuring the week ran smoothly on the ground.